Thesis topic :
Thesis subject title :
Tracking And Leveraging Engaging Story-elements
Project Acronym :
TALES
In which DIM C-BRAINS AXIS is this thesis subject situated? :
axe2
Comma separated keywords* (mandatory) :
Cognitive science, Motivation, Attention, Affect, LLM, Suspense, Surprise,
Team presentation :
Institute or center :
Centre d'Economie de la Sorbonne
Team (Others) :
Sciences du Comportement
Team leader :
Sarah Flèche
Team email :
vincent.gardelle@gmail.com
Team telephone number :
0664965980
Team website :
https://centredeconomiesorbonne.cnrs.fr/portfolio/sciences-du-comportement/
Administrative information about the team :
Administrative organisation and contact details :
Centre National de la Recherche Scientifique
Centre d’Économie de la Sorbonne - DR5 Meudon
Nom et prénom du Gestionnaire administratif :
GARCIA Alicia
Administrative manager email :
alicia.garcia@cnrs.fr
Administrative Manager's telephone number :
0145075158
Details of the person authorised to sign the convention with the DIM C-BRAINS administrator :
Full name of person authorised to sign :
LARROCHE Catherine
Status :
Déléguée régionale
Full contact details :
1 place Aristide Briand - 92195 Meudon Cedex
Thesis supervision :
Full name of the thesis director :
ROGER DE GARDELLE Vincent
Status of the thesis director :
Directeur de recherche CNRS
HDR :
Yes
Date obtained or expected date of HDR + Comment if necessary :
29/09/2016
Number of doctoral students currently supervised by the thesis director + planned defence date :
3 doctorants en cosupervision à 50% (les 3 soutenances sont prévues en 2026) + 1 en cosupervision à 50% (soutenance prévue en 2028)
Download a sworn attestation that you have obtained your HDR :
Download file
Affiliated doctoral school of the team leader :
ED465
University :
Université Paris 1 Panthéon Sorbonne
Email of the thesis supervisor :
vincent.gardelle@gmail.com
Full name of the thesis co-supervisor :
Bastien Blain
Email of the thesis co-supervisor :
bastien.blain@gmail.com
Complete address, telephone and email of the partner team (if joint supervision) :
Thesis topic :
Summary of thesis topic (1000 characters) :
TALES (Tracking And Leveraging Engaging Story-elements) aims to uncover the computational bases of narrative pleasure — a key form of intrinsic reward underpinning motivation and mental health. Combining experimental psychology, behavioral economics, and artificial intelligence, the project will quantify how suspense, surprise, and emotional valence shape the enjoyment of stories. Three work packages structure the thesis: (1) experimental measurement of the links between these features and pleasure; (2) use of large language models to predict story success from temporal profiles of suspense, surprise, and valence; and (3) investigation of how sensitivity to these signals varies across individuals and relates to depression and addiction. TALES fits within the DIM C-BRAINS axis on cognition, behavior, and computational modeling.
Full thesis subject (8000 characters) :
What makes stories — in books, films, or games — so compelling that people devote hours to them, often at the expense of other activities? Stories are intrinsically rewarding: they provide pleasure for their own sake, not because of external outcomes. Yet, despite centuries of research in narratology and psychology, the quantitative features that make stories rewarding remain unknown. The TALES project aims to identify and model the computational features that drive narrative pleasure, focusing on three key dimensions: emotional valence, suspense, and surprise.
*Scientific objectives
TALES will combine approaches from experimental psychology, behavioral economics, and artificial intelligence to investigate how these dimensions interact to shape intrinsic pleasure. The central hypothesis is that suspense and surprise interact with affective valence to determine enjoyment: highly suspenseful narratives resolving positively, as well as (positive) surprising outcomes should be the most pleasurable on average. The project has three main objectives:
1)Quantify the contribution of suspense, surprise, and valence to subjective pleasure in controlled experimental tasks and their textual equivalents.
2) Test the ecological validity of these features by ausing large language models to published stories, assessing how suspense, surprise, and valence predict real-world success (downloads, ratings).
3) Investigate interindividual variability in sensitivity to these intrinsic rewards and its relation to mental health dimensions, particularly depression and addiction.
*Background and positioning
While narratology and psychology have proposed qualitative notions such as emotional valence, suspense, and surprise, these concepts lack formal definitions that allow quantitative testing. Recent developments in computational modeling provide a way forward. In economics, suspense can be defined as the expected change in belief — the difference between what we currently believe and what we expect to believe in the near future. Surprise corresponds to the actual change in belief once new information is revealed. These definitions can be formalized mathematically and applied to sequences of events, such as story plots.
Importantly, positive surprises (prediction errors associated with good outcomes) are known to be intrinsically rewarding, while suspense can be conceptualized as the anticipation of such belief changes. TALES will integrate these notions into a unified quantitative model of narrative pleasure. Beyond its contribution to fundamental knowledge, the project seeks to bridge cognitive modeling, natural language processing, and computational psychiatry, in line with the interdisciplinary vision of the DIM C-BRAINS initiative.
*Methodology and work plan
**Work Package 1 – Experimental quantification of intrinsic reward features
In WP1, participants will complete behavioral tasks designed to generate well-controlled sequences of events that vary in suspense, surprise, and valence. Using a card-based paradigm inspired by the Black-Jack game, the task will allow independent manipulation of these dimensions. Participants will rate their feelings of suspense (before outcomes), surprise (after outcomes), and pleasure (liking). The same paradigms will be adapted into narrative (text-based) versions to test generalization to story contexts. The main prediction is that objective suspense and positive surprise (as defined by computational models) will best predict subjective enjoyment.
A second experiment will assess wanting rather than liking: participants will freely choose between lotteries differing in expected value, variance, and ambiguity. Preference for suspenseful or surprising options will reveal the motivational component of intrinsic reward.
**Work Package 2 – Computational modeling of story pleasure using neural networks
WP2 will extend these principles to real-world stories. Using pre-trained Bayesian recurrent neural networks, the project will compute paragraph-level time series of suspense, surprise, and valence in large text corpora (e.g., Project Gutenberg, IMDb subtitles). The model will estimate suspense as the expected divergence between predicted and future sentence distributions, and surprise as the realized deviation. Valence will be fine-tuned using affective annotation datasets.
These features will be used to predict the success of published books and movies (e.g., downloads, ratings). The hypothesis is that stories with higher proportions of suspense and positively valenced surprises will achieve greater popularity, validating the intrinsic reward framework on ecological data.
**Work Package 3 – Individual differences and links to psychopathology
In WP3, a large-scale behavioral study (N > 200) will examine how individual sensitivity to suspense and surprise relates to mental health. Participants will perform the tasks from WP1, alongside standardized questionnaires assessing depression, apathy, anhedonia, and addictive behaviors. Dimensionality reduction (e.g., PCA) will be applied to identify latent components. It is hypothesized that hyposensitivity to suspense and positive surprise will correlate with depressive symptoms, while hypersensitivity will correlate with addictive tendencies. This approach aligns with the Research Domain Criteria (RDoC) framework, emphasizing computational mechanisms underlying transdiagnostic dimensions of psychopathology.
*Expected outcomes and significance
TALES will provide the first quantitative framework linking narrative structure, intrinsic reward, and mental health. The project will bring:
**A computational model of narrative pleasure, combining psychological theory with mathematical definitions of suspense and surprise.
**Validated neural network tools for estimating narrative features from text, applicable to cultural analytics and affective computing.
**New insights into mental health, by identifying how sensitivity to intrinsic rewards varies across individuals and contributes to depression or addiction.
Beyond academic impact, TALES addresses societal questions about how media engage human cognition and emotion. Understanding the mechanisms that make stories pleasurable could inform education and digital media design.
*Integration within DIM C-BRAINS
This PhD project fits squarely within the DIM C-BRAINS themes on cognition, behavior, and computational modeling. It bridges psychology, computational psychiatry, and AI to explore how cognitive and affective mechanisms drive engagement and well-being. Hosted at the Centre d’Économie de la Sorbonne (Paris 1) and involving collaborations with experts in cognitive psychology, decision theory, and language modeling, TALES embodies the interdisciplinary spirit of the DIM network.
By quantifying what makes stories rewarding and how this relates to mental health, TALES will contribute to understanding the neural and computational bases of intrinsic motivation—a central challenge for cognitive science and psychiatry.
Expected involvement of the student in this subject and expected skills :
We are looking for a highly motivated student, with a background in computer science or experimental psychology.
Feasibility of the project in 3 years - Specify the steps :
[Months 1-6] Task 1: work package 1 Laboratory Experiments regarding suspense and surprise in non-controllable experiments. Our goal is to determine the objective quantities that determine suspense and surprise, and the interest in -the pleasure experienced in- sequences of events in a Black Jack game version or in short stories. The laboratory experiments will take place at the Laboratoire d’Économie Expérimentale de Paris (LEEP). Vincent de Gardelle, Bastien Blain and the PhD student will further optimize the experimental design with respect to the suspense and surprise models. We will be in charge of implementing the laboratory experiments in Javascript as well as the collection of the new data. Polishing the design, implementing the task, and collecting the data are planned to last for 6 months.
[Months 7-12] Task 2: work package 1 data analyses. The collected data will then be analysed, using basic statistical techniques (e.g. linear model fitting) and computational modelling. The first goal is to establish the relationship between objective quantities like suspense and surprise and their subjective assessment on a rating scale. The second goal is to link these variables with sequences pleasantness, and the task investment (willingness to be exposes to more sequences). Finally, the third goal is to test the relationship between the sensitivity to suspense and surprise (in terms of pleasantness or task engagement) and mental health. The Scientific Coordinator will act as the data manager in charge of defining good practices. The data will, then, be analyzed extensively by the PhD student and the supervisors (Bastien Blain & Vincent de Gardelle). The data analysis will take place with the completion of the laboratory experiments and is expected to last 6 months.
[Months 12-14] Task 3: work package 1 paper writing. The expected output from this work package is one paper. The PhD student, Vincent de Gardelle and Bastien Blain will be in charge of the writing. Paper writing will start at the end of Task 2 (data analyses) and is thought to last for 2 months.
[Months 12-18] Task 4: work package 3 Optimising the WP1 task to shorter it for large scale data collection.
[Months 18-24] Task 5: work package 3 data analyses. The collected data will then be analysed, using basic statistical techniques (e.g. linear model fitting), computational modelling and factor analysis. The scientific coordinator will act as the data manager in charge of defining good practices. The data will, then, be analyzed extensively by the PhD student, and the supervisors. The data analyses will take place with the completion of the laboratory experiments and is expected to last for 6 months.
[Months 24-27] Task 6: work package 3 paper writing. The expected output from this work package is one paper. The PhD student and the supervisors will be in charge of the writing. Paper writing will start at the end of task 5 (data analyses) and is thought to last for 2 months.
[Months 12-18] Task 7: work package 2 data annotations. The first goal of this project is to predict the subjective labels of interest as established in the work package 1, presumably suspense and surprise, and to check whether these variables predict the pleasure experienced during learning. To do so, the first step is to build an annotation convention, requiring careful instructions and tests, and multiple pilots. This step is critical to have high quality annotations. To do so, the PhD student, the supervisors, and the computer scientist Clément Gorin, expert in AI, will craft and test the annotation convention. This step should last for 6 months and can take place once the relevant variables will be established at the end of Task 2.
[Months 18-24] Task 8: work package 2 -model building. The second step in work package 2 is to write the machine learning model described in WP2. This requires some simulations of existing data and various quality checks. Clément Gorin (computer scientist expert in AI), the PhD student and the supervisors will be involved in this step. Building the model should last for 6 months and can start after Task 7.
[Months 24-27] Task 9: work package 2 -model training and testing. The third step in work package 2 is to train the model on the labelled data. Synthetic data can be generated by the trained models, that is, once trained a first time, the model can be used to generate some data on which it can be trained again. We will train and test the model on 80% of the data and validate it on the remaining 20%. Clément Gorin, the PhD student and the supervisors will be involved in this step and in charge of model training. That step should last for 3 months after completion of Task 8.
[Months 27-30] Task 10: work package 2 -validating the model on longer text. In this step, we will test the model capacities to predict longer text labels and task engagement. To do so, we will generate predictions on movies transcript that will have been annotated, and estimate our model validity. If the validity is too weak, the model can be fine-tuned on these data and another annotated data set can be used for validation. Joelle Farchy, who is an expert in numerical culture, will provide the movies transcripts, and assist in designing annotation convention. Clément Gorin, the PhD student and the supervisors will be involved in this step. This step is assumed to last for 3 months after Task 9 completion.
[Months 30-33] Task 11: work package 2 -predicting a movie success. The goal will then be to test whether movie success can be predicted from suspense and surprise curves generated by the model in task 10. The model will be trained on popular success from websites such as Rotten tomatoes. This requires us to build a model, to train it, and to test it. The PhD student and the supervisors will be involved in this step will test the model. This step is assumed to last for 3 months after task 10 completions.
[Months 33-36] Task 12: work package 2 paper writing. The expected output from this work package is at least one paper. Clément Gorin, the PhD student and the supervisors will be involved in this step will be in charge of the writing. Paper writing will start at the end of Task 11 and is thought to last for 3 months.
[Months 33-36] Task 13: Open-Source Code. We also plan on developing a source code to build suspense and surprise curves in a text, and to predict its enjoyment. The code will be open source, freely available to anyone, with a license that permits both commercial and non-commercial applications (e.g. the MIT License). Clément Gorin, the PhD student and the supervisors will be involved in this step will write the documentation to make sure that the open-source code will be available and easy to use.